Searched refs:mColorHandle (Results 1 – 1 of 1) sorted by relevance
323 private int mColorHandle; field in ColorsGLRenderer.Square401 mColorHandle = glGetAttribLocation(mProgram, "a_color"); in Square()403 glEnableVertexAttribArray(mColorHandle); in Square()425 glVertexAttribPointer(mColorHandle, COLOR_PLANES_PER_VERTEX, in draw()