Searched refs:mFirstPassTextureId (Results 1 – 1 of 1) sorted by relevance
95 private int mFirstPassTextureId; field in BlurTextureProgram170 mFirstPassTextureId = GLHelper.createAndBindTextureObject(mFirstPassTextureBuffer, in render()173 setupTextureForFramebuffer(mFirstPassTextureId); in render()177 setupProgram(mVerticalBlurProgram, mFirstPassTextureId, GLES30.GL_TEXTURE_2D); in render()