Searched refs:mFocusState (Results 1 – 4 of 4) sorted by relevance
58 if (mFocusState == FocusState.STATE_ENTER) { in draw()62 } else if (mFocusState == FocusState.STATE_FADE_OUT) { in draw()66 } else if (mFocusState == FocusState.STATE_HARD_STOP) { in draw()71 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()80 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()84 if (mFocusState == FocusState.STATE_ENTER && t > mEnterStartMillis + mEnterDurationMillis) { in processStates()85 mFocusState = FocusState.STATE_ACTIVE; in processStates()88 if (mFocusState == FocusState.STATE_ACTIVE && !mRingRadius.isActive()) { in processStates()89 mFocusState = FocusState.STATE_FADE_OUT; in processStates()93 … if (mFocusState == FocusState.STATE_FADE_OUT && t > mExitStartMillis + mExitDurationMillis) { in processStates()[all …]
54 if (mFocusState == FocusState.STATE_FADE_OUT) { in draw()57 } else if (mFocusState == FocusState.STATE_HARD_STOP) { in draw()61 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()70 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()74 if (mFocusState == FocusState.STATE_ENTER in processStates()76 mFocusState = FocusState.STATE_ACTIVE; in processStates()79 if (mFocusState == FocusState.STATE_ACTIVE && !mRingRadius.isActive()) { in processStates()80 mFocusState = FocusState.STATE_FADE_OUT; in processStates()84 … if (mFocusState == FocusState.STATE_FADE_OUT && t > mExitStartMillis + mExitDurationMillis) { in processStates()85 mFocusState = FocusState.STATE_INACTIVE; in processStates()[all …]
63 protected FocusState mFocusState = FocusState.STATE_INACTIVE; field in FocusRingRenderer121 if (mFocusState == FocusState.STATE_FADE_OUT in setRadius()124 mFocusState = FocusState.STATE_ENTER; in setRadius()136 return mFocusState != FocusState.STATE_INACTIVE; in isActive()143 return mFocusState == FocusState.STATE_FADE_OUT in isExiting()144 || mFocusState == FocusState.STATE_HARD_STOP; in isExiting()151 return mFocusState == FocusState.STATE_ENTER; in isEntering()159 if (mFocusState != FocusState.STATE_INACTIVE) { in start()167 mFocusState = FocusState.STATE_ENTER; in start()184 mFocusState = FocusState.STATE_FADE_OUT; in exit()[all …]
34 private final Updatable<Integer> mFocusState; field in MetadataCallback42 mFocusState = focusState; in MetadataCallback()64 mFocusState.update(focusState); in updateFocusState()