Searched refs:mInvertedTexBuffer (Results 1 – 1 of 1) sorted by relevance
72 private final FloatBuffer mInvertedTexBuffer = GLHelper.createFloatBuffer( field in BlurTextureProgram270 GLES30.GL_FLOAT, false, 2 * SIZEOF_FLOAT, mInvertedTexBuffer); in setVerticalUniformsAndAttributes()