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Searched refs:mPgmAssets (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/cpp/evs/apps/default/
DRenderTopView.cpp120 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()
123 if (!mPgmAssets.simpleTexture) { in activate()
127 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
130 if (!mPgmAssets.projectedTexture) { in activate()
273 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()
274 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
331 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()
332 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()
334 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
DRenderTopView.h70 } mPgmAssets; variable