Searched refs:mPgmAssets (Results 1 – 2 of 2) sorted by relevance
120 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()123 if (!mPgmAssets.simpleTexture) { in activate()127 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()130 if (!mPgmAssets.projectedTexture) { in activate()273 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()274 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()331 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()332 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()334 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
70 } mPgmAssets; variable