Searched refs:mPositionHandle (Results 1 – 1 of 1) sorted by relevance
322 private int mPositionHandle; field in ColorsGLRenderer.Square390 mPositionHandle = glGetAttribLocation(mProgram, "a_position"); in Square()394 glEnableVertexAttribArray(mPositionHandle); in Square()397 glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, in Square()