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Searched refs:mRenderThread (Results 1 – 3 of 3) sorted by relevance

/packages/apps/Gallery2/src/com/android/photos/views/
DBlockingGLTextureView.java40 private RenderThread mRenderThread; field in BlockingGLTextureView
48 if (mRenderThread != null) { in setRenderer()
51 mRenderThread = new RenderThread(renderer); in setRenderer()
55 mRenderThread.render(); in render()
59 if (mRenderThread != null) { in destroy()
60 mRenderThread.finish(); in destroy()
61 mRenderThread = null; in destroy()
68 mRenderThread.setSurface(surface); in onSurfaceTextureAvailable()
69 mRenderThread.setSize(width, height); in onSurfaceTextureAvailable()
75 mRenderThread.setSize(width, height); in onSurfaceTextureSizeChanged()
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/packages/services/Car/cpp/evs/apps/default/
DEvsStateControl.cpp116 mRenderThread = std::thread([this](){ updateLoop(); }); in startUpdateLoop()
117 return mRenderThread.joinable(); in startUpdateLoop()
123 if (mRenderThread.joinable()) { in terminateUpdateLoop()
124 mRenderThread.join(); in terminateUpdateLoop()
DEvsStateControl.h109 std::thread mRenderThread; // The thread that runs the main rendering loop variable