Searched refs:mShaderProgram (Results 1 – 6 of 6) sorted by relevance
39 if (!mShaderProgram) { in activate()40 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()43 if (!mShaderProgram) { in activate()78 glUseProgram(mShaderProgram); in drawFrame()81 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()97 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
49 GLuint mShaderProgram = 0; variable
77 if (!mShaderProgram) { in activate()78 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()81 if (!mShaderProgram) { in activate()163 glUseProgram(mShaderProgram); in drawFrame()170 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()191 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
53 GLuint mShaderProgram = 0; variable
293 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()294 if (!mShaderProgram) { in initialize()430 glUseProgram(mShaderProgram); in renderImageToScreen()435 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
71 GLuint mShaderProgram = 0; variable