Searched refs:mShadersLoadedSuccessfully (Results 1 – 1 of 1) sorted by relevance
59 private final boolean mShadersLoadedSuccessfully; field in BlurredSurfaceRenderer78 mShadersLoadedSuccessfully = mVertexShader != null in BlurredSurfaceRenderer()186 if (!mShadersLoadedSuccessfully) { in logWillNotRenderBlurredMsg()193 && mShadersLoadedSuccessfully in shouldDrawFrame()