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Searched refs:mTexCoordLoc (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord"); in InitializeGLProgram()
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, in DrawTexture()
109 glEnableVertexAttribArray(mTexCoordLoc); in DrawTexture()
DWarpRenderer.cpp94 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord"); in InitializeGLProgram()
140 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, in DrawTexture()
144 glEnableVertexAttribArray(mTexCoordLoc); in DrawTexture()
DYVURenderer.h30 GLint mTexCoordLoc; variable
DWarpRenderer.h40 GLint mTexCoordLoc; variable