Searched refs:mTextureMap (Results 1 – 2 of 2) sorted by relevance
300 glGenTextures(1, &mTextureMap); in initialize()301 if (mTextureMap <= 0) { in initialize()308 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()412 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()434 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
70 GLuint mTextureMap = 0; variable