Searched refs:mUHorizontalMVPMatrixLoc (Results 1 – 1 of 1) sorted by relevance
76 private final int mUHorizontalMVPMatrixLoc; field in BlurTextureProgram132 mUHorizontalMVPMatrixLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, in BlurTextureProgram()239 GLES30.glUniformMatrix4fv(mUHorizontalMVPMatrixLoc, 1, false, GLHelper.getIdentityMatrix(), in setHorizontalUniformsAndAttributes()