Searched refs:mUHorizontalTexMatrixLoc (Results 1 – 1 of 1) sorted by relevance
77 private final int mUHorizontalTexMatrixLoc; field in BlurTextureProgram134 mUHorizontalTexMatrixLoc = GLES30.glGetUniformLocation(mHorizontalBlurProgram, in BlurTextureProgram()241 GLES30.glUniformMatrix4fv(mUHorizontalTexMatrixLoc, 1, false, mTexMatrix, 0); in setHorizontalUniformsAndAttributes()