Searched refs:mUVerticalTexMatrixLoc (Results 1 – 1 of 1) sorted by relevance
85 private final int mUVerticalTexMatrixLoc; field in BlurTextureProgram146 mUVerticalTexMatrixLoc = GLES30.glGetUniformLocation(mVerticalBlurProgram, "uTexMatrix"); in BlurTextureProgram()260 GLES30.glUniformMatrix4fv(mUVerticalTexMatrixLoc, 1, false, mTexMatrix, 0); in setVerticalUniformsAndAttributes()