Searched refs:mUiThreadHandler (Results 1 – 5 of 5) sorted by relevance
42 private Handler mUiThreadHandler; field in RestrictedProfilePinDialogFragment59 mUiThreadHandler = new Handler(Looper.getMainLooper()); in onAttach()71 mUiThreadHandler = null; in onDetach()113 mUiThreadHandler.post(() -> consumer.accept(true)); in setPin()122 mUiThreadHandler.post(() -> consumer.accept(true)); in deletePin()131 mUiThreadHandler.post(() -> consumer.accept(isPinCorrect)); in isPinCorrect()140 mUiThreadHandler.post(() -> consumer.accept(isPinSet)); in isPinSet()
50 private Handler mUiThreadHandler; field in QsbApplication122 if (mUiThreadHandler == null) { in getMainThreadHandler()123 mUiThreadHandler = new Handler(Looper.getMainLooper()); in getMainThreadHandler()125 return mUiThreadHandler; in getMainThreadHandler()
133 private Handler mUiThreadHandler; field in SecurityFragment149 mUiThreadHandler = new Handler(); in onCreate()160 mUiThreadHandler = null; in onDestroy()321 mUiThreadHandler.post(() -> { in createRestrictedProfile()396 mUiThreadHandler.post(() -> { in pinFragmentDone()
73 private Handler mUiThreadHandler = new Handler(Looper.getMainLooper()); field in TransitionAnimationHelper137 mUiThreadHandler.removeCallbacksAndMessages(null); in clean()138 mUiThreadHandler = null; in clean()166 mUiThreadHandler.postDelayed(mStartNextTransitionRunnable, timeLeftForTransition);
35 mUiThreadHandler.post(mAnimatedVectorDrawable::start);40 private final Handler mUiThreadHandler = new Handler(); field in RepeatingVectorAnimation