Searched refs:mVerticalBlurProgram (Results 1 – 1 of 1) sorted by relevance
60 private final int mVerticalBlurProgram; field in BlurTextureProgram124 mVerticalBlurProgram = GLHelper.createProgram(mVertexShader, mVerticalBlurShader); in BlurTextureProgram()145 mUVerticalMVPMatrixLoc = GLES30.glGetUniformLocation(mVerticalBlurProgram, "uMVPMatrix"); in BlurTextureProgram()146 mUVerticalTexMatrixLoc = GLES30.glGetUniformLocation(mVerticalBlurProgram, "uTexMatrix"); in BlurTextureProgram()147 mUVerticalResolutionLoc = GLES30.glGetUniformLocation(mVerticalBlurProgram, "uResolution"); in BlurTextureProgram()148 mUVerticalRadiusLoc = GLES30.glGetUniformLocation(mVerticalBlurProgram, "uRadius"); in BlurTextureProgram()150 mAVerticalPositionLoc = GLES30.glGetAttribLocation(mVerticalBlurProgram, "aPosition"); in BlurTextureProgram()151 mAVerticalTextureCoordLoc = GLES30.glGetAttribLocation(mVerticalBlurProgram, in BlurTextureProgram()177 setupProgram(mVerticalBlurProgram, mFirstPassTextureId, GLES30.GL_TEXTURE_2D); in render()231 GLES30.glDeleteProgram(mVerticalBlurProgram); in deletePrograms()