Searched refs:minZoom (Results 1 – 1 of 1) sorted by relevance
150 float minZoom; in calculateMinZoom() local152 minZoom = inner.x / (float) outer.x; in calculateMinZoom()154 minZoom = inner.y / (float) outer.y; in calculateMinZoom()156 return minZoom; in calculateMinZoom()243 float minZoom = inner.x / (float) outer.x; in calculateVisibleRect() local244 float visibleRectHeight = inner.y / minZoom; in calculateVisibleRect()248 float minZoom = inner.y / (float) outer.y; in calculateVisibleRect() local249 float visibleRectWidth = inner.x / minZoom; in calculateVisibleRect()