Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance
127 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()130 if (!mPgmAssets.projectedTexture) { in activate()331 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()332 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()334 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
69 GLuint projectedTexture; member