Searched refs:puckCenterY (Results 1 – 1 of 1) sorted by relevance
315 float puckCenterY = contactPuckContainer.getY() + (contactPuckContainer.getHeight() / 2); in shouldUseFalsing() local321 Math.pow(downEvent.getX() - puckCenterX, 2) + Math.pow(downEvent.getY() - puckCenterY, 2); in shouldUseFalsing()