Searched refs:roundedPointCenterY (Results 1 – 1 of 1) sorted by relevance
115 float roundedPointCenterY = (float) (height - (radius / sin(theta))); in addDownPointingRoundedTriangleToPath() local136 roundedPointCenterY - radius, in addDownPointingRoundedTriangleToPath()138 roundedPointCenterY + radius, in addDownPointingRoundedTriangleToPath()