Searched refs:setupProgram (Results 1 – 1 of 1) sorted by relevance
160 setupProgram(mHorizontalBlurProgram, mScreenshotTextureId, in render()177 setupProgram(mVerticalBlurProgram, mFirstPassTextureId, GLES30.GL_TEXTURE_2D); in render()281 private void setupProgram(int programId, int textureId, int textureTarget) { in setupProgram() method in BlurTextureProgram