Searched refs:shadeHeight (Results 1 – 1 of 1) sorted by relevance
122 float shadeHeight; in updateShade() local127 shadeHeight = getScrollDistance(); in updateShade()131 shadeHeight = getScrollDistance() * (-1); in updateShade()135 if (shadeHeight < mHeight / 2 || mHeight == 0) { in updateShade()138 int alpha = ((int) shadeHeight - mHeight / 2) * ALPHA_FULLY_OPAQUE in updateShade()