Searched refs:shaderType (Results 1 – 5 of 5) sorted by relevance
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument39 GLuint shader = glCreateShader(shaderType); in loadShader()53 shaderType, buf); in loadShader()
34 GLuint loadShader(GLenum shaderType, const char* pSource);
155 private int loadShader(int shaderType, String source) { in loadShader() argument156 int shader = GLES20.glCreateShader(shaderType); in loadShader()163 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
283 private int loadShader(int shaderType, String source) { in loadShader() argument284 int shader = GLES20.glCreateShader(shaderType); in loadShader()295 Log.e(TAG, "Could not compile shader " + shaderType + ": "); in loadShader()
186 private static int compileShader(int shaderType, String shaderSource) { in compileShader() argument187 int shader = GLES30.glCreateShader(shaderType); in compileShader()