Searched refs:simpleTexture (Results 1 – 2 of 2) sorted by relevance
120 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate()123 if (!mPgmAssets.simpleTexture) { in activate()273 glUseProgram(mPgmAssets.simpleTexture); in renderCarTopView()274 GLint loc = glGetUniformLocation(mPgmAssets.simpleTexture, "cameraMat"); in renderCarTopView()
68 GLuint simpleTexture; member