Searched refs:tanTheta (Results 1 – 1 of 1) sorted by relevance
111 float tanTheta = width / (2.0f * height); in addDownPointingRoundedTriangleToPath() local112 float theta = (float) atan(tanTheta); in addDownPointingRoundedTriangleToPath()118 float p = radius / tanTheta; in addDownPointingRoundedTriangleToPath()