Searched refs:vRt (Results 1 – 1 of 1) sorted by relevance
76 android::vec3 vRt = android::vec3(cosYaw, sinYaw, 0.0f); in cameraLookMatrix() local77 android::vec3 vUp = -cross(vAt, vRt); in cameraLookMatrix()81 Result[0][0] = vRt.x; in cameraLookMatrix()82 Result[1][0] = vRt.y; in cameraLookMatrix()83 Result[2][0] = vRt.z; in cameraLookMatrix()90 Result[3][0] =-dot(vRt, eye); in cameraLookMatrix()