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Searched refs:vertexShader (Results 1 – 11 of 11) sorted by relevance

/packages/services/Car/cpp/evs/apps/default/
Dshader.cpp67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
68 if (vertexShader == 0) { in buildShaderProgram()
77 glDeleteShader(vertexShader); in buildShaderProgram()
80 glAttachShader(program, vertexShader); in buildShaderProgram()
101 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/services/Car/cpp/evs/support_library/
Dshader.cpp67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
68 if (vertexShader == 0) { in buildShaderProgram()
77 glDeleteShader(vertexShader); in buildShaderProgram()
80 glAttachShader(program, vertexShader); in buildShaderProgram()
101 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/services/Car/cpp/evs/sampleDriver/
DGlWrapper.cpp145 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
146 if (vertexShader == 0) { in buildShaderProgram()
155 glDeleteShader(vertexShader); in buildShaderProgram()
158 glAttachShader(program, vertexShader); in buildShaderProgram()
180 glDeleteShader(vertexShader); in buildShaderProgram()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
67 if (!vertexShader) in createProgram()
81 glAttachShader(program, vertexShader); in createProgram()
/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
DGLHelper.java55 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() local
61 GLES30.glAttachShader(programId, vertexShader); in createProgram()
66 GLES30.glDeleteShader(vertexShader); in createProgram()
DBlurTextureProgram.java110 String vertexShader, in BlurTextureProgram() argument
115 mVertexShader = vertexShader; in BlurTextureProgram()
/packages/screensavers/Basic/src/com/android/dreams/basic/
DColorsGLRenderer.java232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
233 if (vertexShader == 0) return 0; in buildProgram()
239 glAttachShader(program, vertexShader); in buildProgram()
253 glDeleteShader(vertexShader); in buildProgram()
/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/
DGLES20TriangleRenderer.java173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
174 if (vertexShader == 0) { in createProgram()
185 GLES20.glAttachShader(program, vertexShader); in createProgram()
/packages/services/Car/tests/CarEvsCameraPreviewApp/src/com/google/android/car/evs/
DGLES20CarEvsCameraPreviewRenderer.java305 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() local
306 if (vertexShader == 0) { in buildShaderProgram()
323 GLES20.glAttachShader(program, vertexShader); in buildShaderProgram()
/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java196 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument
202 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument
311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()