Searched refs:yBound (Results 1 – 3 of 3) sorted by relevance
394 float yBound = (float) height / texHeight; in convertCoordinate() local395 if (source.bottom > yBound) { in convertCoordinate()396 target.bottom = target.top + target.height() * (yBound - source.top) / source.height(); in convertCoordinate()397 source.bottom = yBound; in convertCoordinate()
439 float yBound = (float) height / texHeight; in convertCoordinate() local440 if (source.bottom > yBound) { in convertCoordinate()442 (yBound - source.top) / source.height(); in convertCoordinate()443 source.bottom = yBound; in convertCoordinate()
660 float yBound = (float) height / texHeight; in convertCoordinate() local661 if (source.bottom > yBound) { in convertCoordinate()662 target.bottom = target.top + target.height() * (yBound - source.top) / source.height(); in convertCoordinate()663 source.bottom = yBound; in convertCoordinate()