Searched refs:yaw (Results 1 – 10 of 10) sorted by relevance
/packages/services/Car/cpp/evs/support_library/ |
D | ConfigManager.cpp | 140 float yaw = node.get("yaw", 0).asFloat(); in initialize() local 149 yaw += 180.0f; in initialize() 153 yaw += 180.0f; in initialize() 156 yaw = normalizeToPlusMinus180degrees(yaw); in initialize() 181 info.yaw = yaw * kDegreesToRadians; in initialize()
|
D | ConfigManager.h | 33 float yaw = 0; // radians positive to the left (right hand rule about global z axis) member
|
/packages/services/Car/cpp/evs/apps/default/ |
D | ConfigManager.cpp | 145 float yaw = node.get("yaw", 0).asFloat(); in initialize() local 157 yaw += 180.0f; in initialize() 161 yaw += 180.0f; in initialize() 164 yaw = normalizeToPlusMinus180degrees(yaw); in initialize() 190 info.yaw = yaw * kDegreesToRadians; in initialize()
|
D | RenderTopView.cpp | 40 static android::vec3 unitVectorFromPitchAndYaw(float pitch, float yaw) { in unitVectorFromPitchAndYaw() argument 44 sincosf(yaw, &sinYaw, &cosYaw); in unitVectorFromPitchAndYaw() 72 sincosf(cam.yaw, &sinYaw, &cosYaw); in cameraLookMatrix() 75 android::vec3 vAt = unitVectorFromPitchAndYaw(cam.pitch, cam.yaw); in cameraLookMatrix()
|
D | ConfigManager.h | 32 float yaw = 0; // radians positive to the left (right hand rule about global z axis) member
|
D | config.json.readme | 39 "yaw" : 180, // Optical axis degrees to the left of straight ahead
|
/packages/inputmethods/LatinIME/dictionaries/ |
D | en_GB_wordlist.combined.gz | 1dictionary=main:en_gb,locale=en_GB,description=English (UK),date ... |
D | en_US_wordlist.combined.gz |
|
D | en_wordlist.combined.gz | 1dictionary=main:en,locale=en,description=English,date=1414726273, ... |
D | tr_wordlist.combined.gz | 1dictionary=main:tr,locale=tr,description=Türkçe,date=1414726261, ... |