Searched refs:zeroY (Results 1 – 1 of 1) sorted by relevance
160 private float zeroY; field in FlingUpDownTouchHandler362 boolean pointerAboveZero = pointerY > zeroY; in pointerYToProgress()365 float absoluteProgress = (pointerY - zeroY) / (nearestThreshold - zeroY); in pointerYToProgress()463 zeroY = initialTouchY; in startMotion()