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Searched refs:Interactive (Results 1 – 3 of 3) sorted by relevance

/system/core/trusty/confirmationui/
DTrustyConfirmationUI.cpp144 if (state == ListenerState::SetupDone || state == ListenerState::Interactive) { in ~TrustyConfirmationUI()
352 listener_state_ = ListenerState::Interactive; in promptUserConfirmation_()
403 case ListenerState::Interactive: in promptUserConfirmation()
421 bool do_callback = (listener_state_ == ListenerState::Interactive || in promptUserConfirmation()
439 listener_state_ == ListenerState::Interactive || in promptUserConfirmation()
470 if (listener_state_ != ListenerState::Interactive) return ResponseCode::Ignored; in deliverSecureInputEvent()
495 listener_state_ == ListenerState::Interactive) { in abort()
DTrustyConfirmationUI.h71 Interactive, enumerator
/system/update_engine/
DREADME.md184 ### Interactive vs Non-Interactive vs. Forced Updates
187 update engine and happen in the background. Interactive updates, on the other