Searched refs:Interactive (Results 1 – 3 of 3) sorted by relevance
144 if (state == ListenerState::SetupDone || state == ListenerState::Interactive) { in ~TrustyConfirmationUI()352 listener_state_ = ListenerState::Interactive; in promptUserConfirmation_()403 case ListenerState::Interactive: in promptUserConfirmation()421 bool do_callback = (listener_state_ == ListenerState::Interactive || in promptUserConfirmation()439 listener_state_ == ListenerState::Interactive || in promptUserConfirmation()470 if (listener_state_ != ListenerState::Interactive) return ResponseCode::Ignored; in deliverSecureInputEvent()495 listener_state_ == ListenerState::Interactive) { in abort()
71 Interactive, enumerator
184 ### Interactive vs Non-Interactive vs. Forced Updates187 update engine and happen in the background. Interactive updates, on the other