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/system/core/trusty/confirmationui/
DREADME1 ## Secure UI Architecture
3 To implement confirmationui a secure UI architecture is required. This entails a way
8 Confirmation feature when integrated into a secure UI architecture.
/system/bt/gd/security/
Dui.h92 class UI {
94 virtual ~UI() = default;
Dpairing_handler_le.h66 enum TYPE { EXIT, L2CAP, HCI_EVENT, UI }; enumerator
79 …PairingEvent(UI_ACTION_TYPE ui_action, uint32_t ui_value) : type(UI), ui_action(ui_action), ui_val… in PairingEvent()
321 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PAIRING_ACCEPTED) { in WaitUiPairingAccept()
330 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::CONFIRM_YESNO) { in WaitUiConfirmYesNo()
365 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PASSKEY) { in WaitUiPasskey()
443 case PairingEvent::UI:
Dsecurity_manager.h98 void SetUserInterfaceHandler(UI* user_interface, os::Handler* handler);
Dinitial_informations.h116 UI* user_interface;
Dpairing_handler_le_legacy.cc98 common::BindOnce(&UI::DisplayConfirmValue, common::Unretained(i.user_interface), data)); in LegacyPasskeyEntry()
102 … common::BindOnce(&UI::DisplayEnterPasskeyDialog, common::Unretained(i.user_interface), data)); in LegacyPasskeyEntry()
Dpairing_handler_le_secure_connections.cc297 …i.user_interface_handler->Post(common::BindOnce(&UI::DisplayPasskey, common::Unretained(i.user_int… in SecureConnectionsPasskeyEntry()
302 … common::BindOnce(&UI::DisplayEnterPasskeyDialog, common::Unretained(i.user_interface), data)); in SecureConnectionsPasskeyEntry()
419 common::BindOnce(&UI::DisplayConfirmValue, common::Unretained(i.user_interface), data)); in SecureConnectionsNumericComparison()
Dsecurity_manager.cc74 void SecurityManager::SetUserInterfaceHandler(UI* user_interface, os::Handler* handler) { in SetUserInterfaceHandler()
/system/bt/gd/security/test/
Dmocks.h30 class UIMock : public UI {
/system/bt/gd/security/pairing/
Dclassic_pairing_handler.h43 UI* user_interface, in ClassicPairingHandler()
116 UI* user_interface_;
Dclassic_pairing_handler.cc33 user_interface_handler_->CallOn(user_interface_, &UI::DisplayConfirmValue, data); in NotifyUiDisplayYesNo()
42 user_interface_handler_->CallOn(user_interface_, &UI::DisplayYesNoDialog, data); in NotifyUiDisplayYesNo()
51 user_interface_handler_->CallOn(user_interface_, &UI::DisplayPasskey, data); in NotifyUiDisplayPasskey()
60 user_interface_handler_->CallOn(user_interface_, &UI::DisplayEnterPasskeyDialog, data); in NotifyUiDisplayPasskeyInput()
69 user_interface_handler_->CallOn(user_interface_, &UI::DisplayEnterPinDialog, data); in NotifyUiDisplayPinCodeInput()
74 user_interface_handler_->CallOn(user_interface_, &UI::Cancel, *GetRecord()->GetPseudoAddress()); in NotifyUiDisplayCancel()
Dclassic_pairing_handler_unittest.cc73 class TestUI : public UI {
245 UI* user_interface_;
/system/bt/gd/security/internal/
Dsecurity_manager_impl.h132 void SetUserInterfaceHandler(UI* user_interface, os::Handler* handler);
208 UI* user_interface_ = nullptr;
/system/libsysprop/srcs/android/sysprop/
DContactsProperties.sysprop46 # This should be used sparingly; even though there are data still available, the UI
/system/core/fs_mgr/libfs_avb/tests/data/
Dtestkey_rsa8192.pem85 xhdIpXGmHhuLQtAgK2O1JtLoPc9s9qP8/SkfP7xjjG6xHsP/WvL7QE1pPs9ZM/UI
/system/sepolicy/prebuilts/api/28.0/public/
Ddevice.te26 # GPU (used by most UI apps)
/system/sepolicy/prebuilts/api/26.0/public/
Ddevice.te26 # GPU (used by most UI apps)
/system/sepolicy/prebuilts/api/27.0/public/
Ddevice.te26 # GPU (used by most UI apps)
/system/core/healthd/
DAndroid.bp202 // No UI and libsuspend for recovery charger.
/system/sepolicy/prebuilts/api/29.0/public/
Ddevice.te21 # GPU (used by most UI apps)
/system/sepolicy/prebuilts/api/30.0/public/
Ddevice.te22 # GPU (used by most UI apps)
/system/chre/doc/
Dnanoapp_clients.md9 Context Hub HAL). Most clients, especially those with a UI component, should use
/system/sepolicy/public/
Ddevice.te24 # GPU (used by most UI apps)
/system/sepolicy/prebuilts/api/31.0/public/
Ddevice.te24 # GPU (used by most UI apps)
/system/extras/simpleperf/scripts/purgatorio/
DREADME.md47 …les, their aggregated data will be visualized in the other sections of the UI. Multiple sections o…

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