/system/core/trusty/confirmationui/ |
D | README | 1 ## Secure UI Architecture 3 To implement confirmationui a secure UI architecture is required. This entails a way 8 Confirmation feature when integrated into a secure UI architecture.
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/system/bt/gd/security/ |
D | ui.h | 92 class UI { 94 virtual ~UI() = default;
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D | pairing_handler_le.h | 66 enum TYPE { EXIT, L2CAP, HCI_EVENT, UI }; enumerator 79 …PairingEvent(UI_ACTION_TYPE ui_action, uint32_t ui_value) : type(UI), ui_action(ui_action), ui_val… in PairingEvent() 321 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PAIRING_ACCEPTED) { in WaitUiPairingAccept() 330 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::CONFIRM_YESNO) { in WaitUiConfirmYesNo() 365 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PASSKEY) { in WaitUiPasskey() 443 case PairingEvent::UI:
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D | security_manager.h | 98 void SetUserInterfaceHandler(UI* user_interface, os::Handler* handler);
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D | initial_informations.h | 116 UI* user_interface;
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D | pairing_handler_le_legacy.cc | 98 common::BindOnce(&UI::DisplayConfirmValue, common::Unretained(i.user_interface), data)); in LegacyPasskeyEntry() 102 … common::BindOnce(&UI::DisplayEnterPasskeyDialog, common::Unretained(i.user_interface), data)); in LegacyPasskeyEntry()
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D | pairing_handler_le_secure_connections.cc | 297 …i.user_interface_handler->Post(common::BindOnce(&UI::DisplayPasskey, common::Unretained(i.user_int… in SecureConnectionsPasskeyEntry() 302 … common::BindOnce(&UI::DisplayEnterPasskeyDialog, common::Unretained(i.user_interface), data)); in SecureConnectionsPasskeyEntry() 419 common::BindOnce(&UI::DisplayConfirmValue, common::Unretained(i.user_interface), data)); in SecureConnectionsNumericComparison()
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D | security_manager.cc | 74 void SecurityManager::SetUserInterfaceHandler(UI* user_interface, os::Handler* handler) { in SetUserInterfaceHandler()
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/system/bt/gd/security/test/ |
D | mocks.h | 30 class UIMock : public UI {
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/system/bt/gd/security/pairing/ |
D | classic_pairing_handler.h | 43 UI* user_interface, in ClassicPairingHandler() 116 UI* user_interface_;
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D | classic_pairing_handler.cc | 33 user_interface_handler_->CallOn(user_interface_, &UI::DisplayConfirmValue, data); in NotifyUiDisplayYesNo() 42 user_interface_handler_->CallOn(user_interface_, &UI::DisplayYesNoDialog, data); in NotifyUiDisplayYesNo() 51 user_interface_handler_->CallOn(user_interface_, &UI::DisplayPasskey, data); in NotifyUiDisplayPasskey() 60 user_interface_handler_->CallOn(user_interface_, &UI::DisplayEnterPasskeyDialog, data); in NotifyUiDisplayPasskeyInput() 69 user_interface_handler_->CallOn(user_interface_, &UI::DisplayEnterPinDialog, data); in NotifyUiDisplayPinCodeInput() 74 user_interface_handler_->CallOn(user_interface_, &UI::Cancel, *GetRecord()->GetPseudoAddress()); in NotifyUiDisplayCancel()
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D | classic_pairing_handler_unittest.cc | 73 class TestUI : public UI { 245 UI* user_interface_;
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/system/bt/gd/security/internal/ |
D | security_manager_impl.h | 132 void SetUserInterfaceHandler(UI* user_interface, os::Handler* handler); 208 UI* user_interface_ = nullptr;
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/system/libsysprop/srcs/android/sysprop/ |
D | ContactsProperties.sysprop | 46 # This should be used sparingly; even though there are data still available, the UI
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/system/core/fs_mgr/libfs_avb/tests/data/ |
D | testkey_rsa8192.pem | 85 xhdIpXGmHhuLQtAgK2O1JtLoPc9s9qP8/SkfP7xjjG6xHsP/WvL7QE1pPs9ZM/UI
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/system/sepolicy/prebuilts/api/28.0/public/ |
D | device.te | 26 # GPU (used by most UI apps)
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/system/sepolicy/prebuilts/api/26.0/public/ |
D | device.te | 26 # GPU (used by most UI apps)
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/system/sepolicy/prebuilts/api/27.0/public/ |
D | device.te | 26 # GPU (used by most UI apps)
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/system/core/healthd/ |
D | Android.bp | 202 // No UI and libsuspend for recovery charger.
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/system/sepolicy/prebuilts/api/29.0/public/ |
D | device.te | 21 # GPU (used by most UI apps)
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/system/sepolicy/prebuilts/api/30.0/public/ |
D | device.te | 22 # GPU (used by most UI apps)
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/system/chre/doc/ |
D | nanoapp_clients.md | 9 Context Hub HAL). Most clients, especially those with a UI component, should use
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/system/sepolicy/public/ |
D | device.te | 24 # GPU (used by most UI apps)
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/system/sepolicy/prebuilts/api/31.0/public/ |
D | device.te | 24 # GPU (used by most UI apps)
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/system/extras/simpleperf/scripts/purgatorio/ |
D | README.md | 47 …les, their aggregated data will be visualized in the other sections of the UI. Multiple sections o…
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