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Searched refs:avail_players_changed_ (Results 1 – 2 of 2) sorted by relevance

/system/bt/profile/avrcp/
Ddevice.cc305 avail_players_changed_ = Notification(true, label); in HandleNotification()
1436 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()
1443 send_message_cb_.Run(avail_players_changed_.second, false, in HandleAvailablePlayerUpdate()
1446 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()
1447 active_labels_.erase(avail_players_changed_.second); in HandleAvailablePlayerUpdate()
1448 avail_players_changed_ = Notification(false, 0); in HandleAvailablePlayerUpdate()
1498 if (d.avail_players_changed_.first) out << "Available Players\n"; in operator <<()
Ddevice.h321 Notification avail_players_changed_ = Notification(false, 0); variable