Searched refs:avail_players_changed_ (Results 1 – 2 of 2) sorted by relevance
305 avail_players_changed_ = Notification(true, label); in HandleNotification()1436 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()1443 send_message_cb_.Run(avail_players_changed_.second, false, in HandleAvailablePlayerUpdate()1446 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()1447 active_labels_.erase(avail_players_changed_.second); in HandleAvailablePlayerUpdate()1448 avail_players_changed_ = Notification(false, 0); in HandleAvailablePlayerUpdate()1498 if (d.avail_players_changed_.first) out << "Available Players\n"; in operator <<()
321 Notification avail_players_changed_ = Notification(false, 0); variable