Searched refs:current_state_ (Results 1 – 3 of 3) sorted by relevance
106 current_state_(nullptr) {} in StateMachine()119 void Quit() { previous_state_ = current_state_ = nullptr; } in Quit()127 if (current_state_ != nullptr) { in StateId()128 return current_state_->StateId(); in StateId()155 if (current_state_ == nullptr) return false; in ProcessEvent()156 return current_state_->ProcessEvent(event, p_data); in ProcessEvent()179 if (current_state_ != nullptr) { in TransitionTo()180 current_state_->OnExit(); in TransitionTo()182 previous_state_ = current_state_; in TransitionTo()183 current_state_ = dest_state; in TransitionTo()[all …]
109 current_state_ = state; in set_state()123 switch (current_state_) { in TimerTick()198 if (current_state_ == PlaybackEvent::INITIALIZED) { in IncomingPacket()
76 PlaybackEvent::PlaybackEventType current_state_{PlaybackEvent::UNKNOWN};