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Searched refs:elfPath (Results 1 – 2 of 2) sorted by relevance

/system/bpf/libbpf_android/
DLoader.cpp468 static int createMaps(const char* elfPath, ifstream& elfFile, vector<unique_fd>& mapFds, in createMaps() argument
474 string fname = pathToFilename(string(elfPath), true); in createMaps()
667 static int loadCodeSections(const char* elfPath, vector<codeSection>& cs, const string& license, in loadCodeSections() argument
674 string fname = pathToFilename(string(elfPath), true); in loadCodeSections()
723 ALOGD("bpf_prog_load lib call for %s (%s) returned fd: %d (%s)\n", elfPath, in loadCodeSections()
762 int loadProg(const char* elfPath, bool* isCritical, const char* prefix) { in loadProg() argument
772 ifstream elfFile(elfPath, ios::in | ios::binary); in loadProg()
780 ALOGE("Couldn't find license in %s\n", elfPath); in loadProg()
785 elfPath, (char*)license.data()); in loadProg()
801 BPFLOADER_VERSION, elfPath, bpfLoaderMinVer); in loadProg()
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/system/bpf/libbpf_android/include/
Dlibbpf_android.h30 int loadProg(const char* elfPath, bool* isCritical, const char* prefix = "");