Searched refs:is_marked_successful_ (Results 1 – 1 of 1) sorted by relevance
90 is_marked_successful_[GetCurrentSlot()] = true; in MarkBootSuccessfulAsync()96 return slot < num_slots_ && is_marked_successful_[slot]; in IsSlotMarkedSuccessful()103 is_marked_successful_.resize(num_slots_, false); in SetNumSlots()149 std::vector<bool> is_marked_successful_; variable