Searched refs:onEvent (Results 1 – 12 of 12) sorted by relevance
/system/vold/ |
D | NetlinkHandler.h | 30 virtual void onEvent(NetlinkEvent* evt);
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D | NetlinkHandler.cpp | 36 void NetlinkHandler::onEvent(NetlinkEvent* evt) { in onEvent() function in NetlinkHandler
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/system/core/libsysutils/include/sysutils/ |
D | NetlinkListener.h | 46 virtual void onEvent(NetlinkEvent *evt) = 0;
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/system/teeui/tools/framebufferizer/src/com/android/framebufferizer/ |
D | NativeRenderer.java | 31 public static native int onEvent(int x, int y, int event); in onEvent() method in NativeRenderer
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/system/core/libsysutils/src/ |
D | NetlinkListener.cpp | 66 onEvent(evt); in onDataAvailable()
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/system/teeui/libteeui/include/teeui/example/ |
D | example.h | 50 virtual EventResult onEvent(uint32_t x, uint32_t y, uint32_t) = 0;
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/system/netd/server/ |
D | NetlinkHandler.h | 42 virtual void onEvent(NetlinkEvent *evt);
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D | NetlinkHandler.cpp | 100 void NetlinkHandler::onEvent(NetlinkEvent *evt) { in onEvent() function in android::net::NetlinkHandler
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/system/teeui/libteeui/example/ |
D | touch_button_example.cpp | 81 EventResult onEvent(uint32_t x, uint32_t y, uint32_t) override; 92 EventResult GUIStateTouch::onEvent(uint32_t x, uint32_t y, uint32_t) { in onEvent() function in teeui::example::touch_button::GUIStateTouch
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D | phys_button_example.cpp | 58 EventResult onEvent(uint32_t, uint32_t, uint32_t) override { return EventResult::NONE; } in onEvent() function in teeui::example::phys_button::GUIStatePhysButtons
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/system/teeui/libteeui_jni/ |
D | libteeui_jni.cpp | 252 return (jint)sCurrentExample->onEvent((uint32_t)x, (uint32_t)y, (uint32_t)event); in Java_com_android_framebufferizer_NativeRenderer_onEvent()
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/system/teeui/tools/framebufferizer/src/com/android/framebufferizer/utils/ |
D | FrameBufferBuffer.java | 261 int value = NativeRenderer.onEvent((int)x, (int)y, MouseEvent.MOUSE_RELEASED); in mouseReleased()
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