Searched refs:previous_state_ (Results 1 – 1 of 1) sorted by relevance
105 previous_state_(nullptr), in StateMachine()119 void Quit() { previous_state_ = current_state_ = nullptr; } in Quit()139 if (previous_state_ != nullptr) { in PreviousStateId()140 return previous_state_->StateId(); in PreviousStateId()182 previous_state_ = current_state_; in TransitionTo()207 State* previous_state_; variable