Searched refs:ui_action (Results 1 – 1 of 1) sorted by relevance
74 UI_ACTION_TYPE ui_action; variable79 …PairingEvent(UI_ACTION_TYPE ui_action, uint32_t ui_value) : type(UI), ui_action(ui_action), ui_val… in PairingEvent() argument285 void OnUiAction(PairingEvent::UI_ACTION_TYPE ui_action, uint32_t ui_value) { in OnUiAction() argument288 queue.push(PairingEvent(ui_action, ui_value)); in OnUiAction()321 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PAIRING_ACCEPTED) { in WaitUiPairingAccept()330 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::CONFIRM_YESNO) { in WaitUiConfirmYesNo()365 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PASSKEY) { in WaitUiPasskey()