Searched defs:VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS (Results 1 – 3 of 3) sorted by relevance
256 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro
244 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro
241 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro