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Searched defs:_swizzle_base1 (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
D_swizzle.hpp24 struct _swizzle_base1 : public _swizzle_base0<T, N> struct
29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2> struct
31 …LIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); } in operator ()()
35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3> struct
37 …, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); } in operator ()()
41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4> struct
43 …() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } in operator ()()
Dtype_vec4_simd.inl11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4> struct
13 GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const
28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4> struct
30 GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const
41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,… struct
43 GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const