/external/skia/gm/ |
D | shadowutils.cpp | 31 SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), in draw_shadow() local 127 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); in draw_paths() local 188 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); in draw_paths() local 271 SkColor ambientColor = SkColorSetARGB(0.02f * 255, 0, 0, 0); variable
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/external/skqp/gm/ |
D | shadowutils.cpp | 18 SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), in draw_shadow() local 108 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); in draw_paths() local 165 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); in draw_paths() local
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/external/skia/samplecode/ |
D | SampleMaterialShadows.cpp | 49 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); in drawShadowedPath() local
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D | SampleShadowReference.cpp | 91 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); in drawShadowedPath() local
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D | SampleShadowColor.cpp | 110 SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0); in drawShadowedPath() local
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D | SampleShadowUtils.cpp | 139 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 255, 0, 0); in drawShadowedPath() local
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D | SampleAndroidShadows.cpp | 162 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); in drawShadowedPath() local
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/external/skqp/samplecode/ |
D | SampleShadowReference.cpp | 97 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); in drawShadowedPath() local
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D | SampleShadowColor.cpp | 115 SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0); in drawShadowedPath() local
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D | SampleShadowUtils.cpp | 147 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 255, 0, 0); in drawShadowedPath() local
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D | SampleAndroidShadows.cpp | 187 SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); in drawShadowedPath() local
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 132 const SkColor3f& ambientColor() const { return fAmbientColor; } in ambientColor() function in LightingFP 225 const SkColor3f& ambientColor = lightingFP.ambientColor(); in onSetData() local
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 568 SkColor ambientColor, SkColor spotColor, in fill_shadow_rec() 594 SkColor ambientColor, SkColor spotColor, in DrawShadow()
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 516 SkColor ambientColor, SkColor spotColor, in DrawShadow()
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/external/skia/modules/canvaskit/tests/ |
D | core.spec.js | 68 const ambientColor = CanvasKit.Malloc(Float32Array, 4); constant
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/external/skqp/experimental/canvaskit/ |
D | canvaskit_bindings.cpp | 689 uint32_t flags) { in EMSCRIPTEN_BINDINGS()
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/external/skia/modules/canvaskit/ |
D | interface.js | 681 ambientColor, spotColor, flags) { argument
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/external/skia/src/gpu/ |
D | GrSurfaceDrawContext.cpp | 1202 GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor); in drawFastShadow() local
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/external/skqp/src/gpu/ |
D | GrRenderTargetContext.cpp | 1226 GrColor ambientColor = SkColorToPremulGrColor(rec.fAmbientColor); in drawFastShadow() local
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