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Searched defs:bindGroup (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp123 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() local
168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() local
DGrDawnGpu.cpp758 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels() local
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp9420 …de::MovePtr<tcu::TestCaseGroup> bindGroup(new tcu::TestCaseGroup(testCtx, s_bindTypes[bindTypeNdx]… in createShaderAccessTests() local