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Searched defs:bufferGL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp85 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local
DStateManagerGL.cpp775 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local
786 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local
955 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local
984 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local
1011 BufferGL *bufferGL = GetImplAs<BufferGL>(buffer.get()); in updateProgramAtomicCounterBufferBindings() local
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp484 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local
600 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local
DContextVk.cpp305 const gl::Buffer *bufferGL = binding.get(); in AppendBufferVectorToDesc() local
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1040 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify()
1064 deUint32 bufferGL, in readTextureAndVerify()