Searched defs:bufferTarget (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fBufferMapTests.cpp | 53 …BufferMapReadCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, de… in BufferMapReadCase() 110 …BufferMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, d… in BufferMapWriteCase() 159 …pWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferPartialMapWriteCase() 215 …lidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferMapInvalidateCase() 274 …lidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferMapPartialInvalidateCase() 333 …tFlushCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferMapExplicitFlushCase() 413 …cWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferMapUnsyncWriteCase() 474 …dWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 … in BufferMapReadWriteCase()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferTextureBufferRange.cpp | 1058 glw::GLenum bufferTarget = GL_NONE; in checkResult() local
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/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 217 …t, const char* name, const char* desc, glw::GLenum queryTarget, glw::GLenum bufferTarget, glw::GLe… in BufferBindingCase() 301 …t, const char* name, const char* desc, glw::GLenum queryTarget, glw::GLenum bufferTarget, glw::GLe… in BufferStartCase() 402 …t, const char* name, const char* desc, glw::GLenum queryTarget, glw::GLenum bufferTarget, glw::GLe… in BufferSizeCase()
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D | es31fTessellationTests.cpp | 265 static void readDataMapped (const glw::Functions& gl, deUint32 bufferTarget, int numElems, T* dst) in readDataMapped() 279 static vector<T> readDataMapped (const glw::Functions& gl, deUint32 bufferTarget, int numElems) in readDataMapped()
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