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Searched defs:clampedVertexCount (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp911 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop() local
DContextVk.cpp2537 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArrays() local
2564 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstanced() local
2588 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstancedBaseInstance() local
Dvk_helpers.cpp3109 uint32_t clampedVertexCount, in getIndexBufferForDrawArrays()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1750 UINT clampedVertexCount = gl::GetClampedVertexCount<UINT>(vertexCount); in drawArrays() local
1901 UINT clampedVertexCount = gl::clampCast<UINT>(indexRange.vertexCount()); in drawElements() local