Searched defs:depthAttachment (Results 1 – 7 of 7) sorted by relevance
491 GLenum *depthAttachment, in tryDepth()508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination()568 GLenum depthAttachment) in testUsingIncompleteFramebuffer()659 void testFramebufferIncompleteDimensions(GLenum depthFormat, GLenum depthAttachment) in testFramebufferIncompleteDimensions()801 GLenum depthAttachment = GL_NONE; in TEST_P() local
134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures() local184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures() local
210 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear() local
368 RenderPassDepthAttachmentDesc depthAttachment; member
470 VkAttachmentDescription depthAttachment{}; local
1318 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment; in checkStatusWithGLFrontEnd() local
3079 const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment(); in CaptureMidExecutionSetup() local