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Searched defs:depthRange (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h23 float depthRange[4]; member
30 float depthRange[4]; member
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h75 float depthRange[4]; member
98 float depthRange[4]; member
/external/angle/src/compiler/translator/tree_util/
DDriverUniform.cpp250 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h500 float depthRange[4]; member
/external/swiftshader/src/Device/
DRenderer.hpp90 float depthRange; member
/external/swiftshader/src/Renderer/
DRenderer.hpp188 float depthRange; member
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
DsglrReferenceContext.cpp2846 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h40 PFNGLDEPTHRANGEPROC depthRange = nullptr; variable
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl159 glDepthRangeFunc depthRange; variable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp82 std::array<float, 4> depthRange; member
/external/angle/src/libANGLE/
DContext_gl.cpp902 void Context::depthRange(GLdouble n, GLdouble f) in depthRange() function in gl::Context