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/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dcommon.h170 glm_vec4 const flr0 = glm_vec4_floor(x); in glm_vec4_fract() local
178 glm_vec4 const flr0 = glm_vec4_floor(div0); in glm_vec4_mod() local