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Searched defs:invoc_id (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_bufimage.c62 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_itob_compute_shader() local
291 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_btoi_compute_shader() local
513 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_btoi_r32g32b32_compute_shader() local
721 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_itoi_compute_shader() local
938 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_itoi_r32g32b32_compute_shader() local
1145 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_cleari_compute_shader() local
1337 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_nir_cleari_r32g32b32_compute_shader() local
Dradv_meta_buffer.c18 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_buffer_fill_shader() local
66 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_buffer_copy_shader() local
Dradv_meta_fmask_expand.c60 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_fmask_expand_compute_shader() local
Dradv_query.c176 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_occlusion_query_shader() local
340 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_pipeline_statistics_query_shader() local
546 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_tfb_query_shader() local
721 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_timestamp_query_shader() local
Dradv_meta_resolve_cs.c95 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_resolve_compute_shader() local
197 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_fast_clear.c60 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_dcc_decompress_compute_shader() local
Dradv_meta_clear.c1177 nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); in build_clear_htile_mask_shader() local
/external/mesa3d/src/intel/compiler/
Dbrw_nir.c1485 nir_ssa_def *invoc_id = nir_load_invocation_id(&b); in brw_nir_create_passthrough_tcs() local